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In article <3da59141$1@news.povray.org> , "Sascha Ledinsky"
<sas### [at] opensys co at> wrote:
> does anyone know a compile/patch for pov that supports MIP-mapping for
> image-maps or other types of interpolation than bilinear (bicubic would be
> nice).
> Or the other way round: Is there a reason for mip-mapping isn't supported (I
> think every $100 graphics card can do it ;-)
Because mip-mapping is pointless for a ray-tracer? In essence the only need
for mip-mapping is to reduce artifacts when there is no anti-aliasing or
anti-aliasing is very hard to do and interpolation of the image is out of
the question as well. This is the case for Z-buffer based renderers like
your $100 graphics card, but not for POV-Ray. The gain from using
mip-mapping in POV-Ray would be zero as far as quality is concerned.
Thorsten
____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trf de
Visit POV-Ray on the web: http://mac.povray.org
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