POV-Ray : Newsgroups : povray.unofficial.patches : looking for mip-mapping... : Re: looking for mip-mapping... Server Time
5 Jul 2024 14:38:45 EDT (-0400)
  Re: looking for mip-mapping...  
From: Thorsten Froehlich
Date: 10 Oct 2002 12:44:35
Message: <3da5ae73@news.povray.org>
In article <3da59141$1@news.povray.org> , "Sascha Ledinsky" 
<sas### [at] opensyscoat> wrote:

> does anyone know a compile/patch for pov that supports MIP-mapping for
> image-maps or other types of interpolation than bilinear (bicubic would be
> nice).
> Or the other way round: Is there a reason for mip-mapping isn't supported (I
> think every $100 graphics card can do it ;-)

Because mip-mapping is pointless for a ray-tracer?  In essence the only need
for mip-mapping is to reduce artifacts when there is no anti-aliasing or
anti-aliasing is very hard to do and interpolation of the image is out of
the question as well.  This is the case for Z-buffer based renderers like
your $100 graphics card, but not for POV-Ray.  The gain from using
mip-mapping in POV-Ray would be zero as far as quality is concerned.

    Thorsten

____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde

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